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  1. Woojer is a wearable mobile accessory designed to allow its wearer to feel what they’re listening to on their mobile device — via the medium of haptic feedback — rather than simply having banging tunes inserted into their earholes. It’s also being aimed at gamers who want a more immersive in-game experience, or for watching movies or other audiovisual content on a mobile device. The Israel-based startup behind Woojer, which closed a $600,000 angel round earlier this year, has been developing the product since the start of 2011. It currently has a working prototype — and plans to launch a Kickstarter campaign next month to raise funding for an initial production run. If that’s successful, they hope to ship to backers in early Spring 2014. How exactly does Woojer work? Its creators describe it as a “tactile transducer” that reproduces sound as a polyphonic vibration, allowing a haptic, noiseless element to augment the standard stereo audio the user hears via their own headphones (which plug into the Woojer box via a 3.5mm headphone jack). Unlike some of the rival offerings in this space, such as subpac and bassAware Holster, Woojer doesn’t require the user to strap on some form of backpack or wear a special headset. (Or look like they buy all their clothes at Cyberdog.) Instead, the roughly matchbox-sized box is clipped to clothing so it rests against the body. Its low frequency vibrations then create a physical bass sensation — similar to hearing live music at a concert or cinema surround sound. Or that’s the theory. Here’s how Woojer explains the tech — which it will be showing off next week at Pepcom in San Francisco: adds Woojer founder Neal Naimer. Advantages over rival offerings in this space include its small size and portability; lower price (final retail price is still being decided but Naimer suggests a ballpark figure of $70 for two devices vs $300 for some rival offerings); polyphonic sound; improved latency over rivals’ so that the tactile sensation doesn’t lag the audiovisuals; and a longer play time (Woojer will be good for more than four hours of use), according to Naimer. The startup is taking to Kickstarter to push production forward rather than attempting to partner with games or headset makers as a faster way to get to market. Here’s a video of Woojer’s Naimer pitching the concept earlier this year: https://www.youtube.com/watch?feature=player_embedded&v=30QFmhbf0o0
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