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  1. It’s not long now until Microsoft will start shipping out stock of Xbox One consoles to retailers. But even with tight security surrounding the distribution and launch, some leaks are bound to happen. The latest is a leaked copy of the manual, although I’d usually call this a quick start guide. The guide details how to go about connecting your console to a TV, cable box, and the Kinect, as well as how to insert the batteries on the controller and get the headset working. But by far the most interesting piece of information it contains is the optimal positioning guidance for the Kinect sensor. Here’s the diagram taken from the manual: As you can see, the optimal height for the Kinect sensor is a minimum of 0.6 meters from the ground all the way up to 1.8 meters. Players should not stand or sit closer then 1.4 meters from the Kinect. The height measurements match those of the original Kinect for the Xbox 360, however, the distance players need to stand back from the sensor has been reduced. With the original Kinect you had to be at least 1.8 meters away when playing alone, or 2.4 meters if there were two players. In other words, Xbox One with Kinect is going to work in smaller rooms or without you having to move your furniture back to make sure you have the required minimum distance to the sensor. The only other details this guide: http://jogos.download.uol.com.br/levelup/manual_xboxone.pdf reminds us of is the fact the Xbox One has a power brick and that you still need batteries to power the controller. A Play and Charge Kit will be available, but that’s an extra $25 you need to spend.
  2. The eighth generation of console gaming is closing in (sorry, Wii U), and both the PlayStation 4 and Xbox One will land next month. Sony’s new console will drop on November 15 of this year, and Microsoft’s Xbox One will release one week later on November 22. With every new console generation, the launch consoles are either must-haves or must-waits. Will the launch PS4 follow the route of the PS3 and end up a must-have in hindsight? Will the Xbox One follow the Xbox 360 and launch with various console-killing bugs? We’re here to help you figure it all out. Console revisionist history We’ve been around long enough to know that only one or two years after a console launch, it’s likely a revision will be on the way. Sony likes to slim down its gaming boxes, with the original PlayStation, PS2, and PS3 all getting a Slim version; the PS3 receiving a second, even slimmer revision toward the end of its lifecycle. The PSP experienced four different iterations — the original model, the subsequent 2000 and 3000 models, and the ill-fated PSP Go. The PS Vita has only been around for a year-and-a-half, and it’s already getting a 2000 model, as well as being turned into the PS Vita TV set-top box. Though every single Sony console has been revised into a slimmer form, the PS4 may be the first one that isn’t. The console is using x86 — or, standard PC — architecture, which means there isn’t much room to get smaller without getting more expensive. The same — more or less — applies to the Xbox One. The original Xbox didn’t undergo a slim revision, though it received many different color variations and specially branded editions. This might be because the original Xbox employs x86 architecture. However, the original Xbox released late into its console generation, so it’s possible Microsoft simply didn’t get far enough into the hardware’s lifecycle to slim it down. Microsoft did revise the original Xbox gamepad, though. Meanwhile, the non-x86 Xbox 360 received a number of revisions and redesigns. Though both the Xbox One and PS4 are using x86 architecture, there is already room to slim down. A not insignificant portion of the Xbox One is composed of empty space for airflow. If Microsoft can figure out how Sony was able to remove all that empty space, the Xbox One could shrink in size. Meanwhile, both consoles use an HDD, so in a few years when SSD prices drop a bit, each console could employ the much slimmer, faster storage device and shed some weight while gaining some speed. Furthermore, Sony could remove the PS4′s internal power brick, freeing up quite a bit room within the console to rearrange its guttyworks for optimum space-saving solutions. The company likely wouldn’t do that for a while, as the internal power supply is a source of engineering pride. Should you wait for a revised model? Now that we can look back on history, the biggest reason why the launch PS3 was worth an early adoption was because of the backwards compatibility with PS2 and PS1 games. Not long after launch, the feature was dropped, rendering your Sony back catalog useless unless you hung onto your PS1 and PS2. This time around, the PS4 and the Xbox One both won’t be inherently backwards compatible, so neither console will be launching with a must-have feature that could be dropped in the future. Both companies appear to be angling toward offering backwards compatibility through cloud services, which will always be available as long as the consoles are internet-capable. The only console revisions we can feasibly look forward to in a short amount of time would be the addition of an SSD, or slimmer units. If waiting a couple years for a somewhat smaller (but still giant) set-top box with a faster storage device is worth missing out on those couple years of games, go right ahead and sit this one out. If not, the eighth generation of consoles could easily be the least risky target for early adoption in video game history, thanks to the x86 architecture. This time around, it should all come down to how long you can do without the launch window games. You likely won’t be missing out on some kind of special launch-day hardware feature that gets dropped somewhere down the line. Unfortunately, console pre-orders are sold out almost everywhere, so you’ll have to put in a bunch of effort to find one.